je vais essayer de rédiger dans un français plutôt correct afin que vous puissiez retranscrire dans votre langue avec ChatGPT.
Ce topic est plutôt adressé aux explorateurs.
Je me demandais quelle était la composition optimale pour les expéditions ? Sur le jeu d'origine c'était XXXXX GT + 1 faucheur + 1 Éclaireur + 1 sonde. X étant facteur des points du premier suivant certains paliers.
Est-ce que ce système est aussi valable ici et si oui, quelle est cette compo à l'heure actuelle s'il vous plait ?
J envoie 100k GT/ expé mais je suis certain que seulement la moitié suffirait :). Si vous pouviez m'éclairer.
Je vous remercie par avance.
Bonjour, Bonsoir
je vais essayer de rédiger dans un français plutôt correct afin que vous puissiez retranscrire dans votre langue avec ChatGPT.
Ce topic est plutôt adressé aux explorateurs.
Je me demandais quelle était la composition optimale pour les expéditions ?
Sur le jeu d'origine c'était XXXXX GT + 1 faucheur + 1 Éclaireur + 1 sonde. X étant facteur des points du premier suivant certains paliers.
Est-ce que ce système est aussi valable ici et si oui, quelle est cette compo à l'heure actuelle s'il vous plait ?
J envoie 100k GT/ expé mais je suis certain que seulement la moitié suffirait :). Si vous pouviez m'éclairer.
Je vous remercie par avance.
je vais essayer de rédiger dans un français plutôt correct afin que vous puissiez retranscrire dans votre langue avec ChatGPT.
Ce topic est plutôt adressé aux explorateurs.
Je me demandais quelle était la composition optimale pour les expéditions ? Sur le jeu d'origine c'était XXXXX GT + 1 faucheur + 1 Éclaireur + 1 sonde. X étant facteur des points du premier suivant certains paliers.
Est-ce que ce système est aussi valable ici et si oui, quelle est cette compo à l'heure actuelle s'il vous plait ?
J envoie 100k GT/ expé mais je suis certain que seulement la moitié suffirait :). Si vous pouviez m'éclairer.
Je vous remercie par avance.
Regarding the fleet compositions used for expeditions, our system operates according to the same fundamental mechanics as OGame. As you are aware, fleet compositions and expedition mechanics have long been widely discussed on the OGame forums. Since we use the same core mechanics, you may also benefit from similar experiences and discussions within the OGame community.
However, as we have previously explained to other players, the amount of resources that can be obtained from expeditions is not unlimited. After reaching a certain point, the maximum amount of resources that can be obtained is determined based on the score of the player ranked first in the overall ranking. Once this upper limit is reached, expedition gains can no longer increase and remain fixed at that level. On our server, this maximum limit has currently been reached.
The main purpose of this system is to maintain the overall economic balance of the game. Expeditions are primarily designed to provide players with an additional source of income during the early stages of the game, support mine production, and accelerate player development. However, in the long term, the system is not intended to allow expedition income to consistently exceed mine production. This mechanic is also implemented in OGame in the same way.
As players progress and their mine levels increase, it is therefore expected that, after reaching a certain stage, resource production from mines will naturally surpass the income obtained from expeditions.
Regarding Fleet Compositions
Our recommendation regarding fleet compositions is the same as the one we provide to all other players: we do not consider it appropriate to provide a specific fleet composition or an exact number of ships as the “best composition.”
The reason for this is that we believe it is more beneficial for players to analyze their own fleets and results and determine the most efficient composition based on their own experience. This approach is also consistent with the method commonly used within the OGame community.
Therefore, we recommend discussing different fleet compositions with the members of your alliance, comparing the results you obtain, and determining the most efficient composition for your own gameplay through your own analysis. You may also create a dedicated topic on the forum to exchange experiences and analyses with other players.
In addition, you may ask your alliance members to share the new statistics page. These statistics can be shared privately within the alliance, and players outside the alliance will not be able to view the information that is shared.
This feature allows your alliance to analyze expedition results, the amount of resources obtained, and the performance of different fleet compositions in greater detail, helping you develop your own conclusions based on actual statistics.
In summary, the expedition mechanics and resource limits follow the same fundamental system as OGame. Rather than recommending a specific fleet composition or exact number of ships, we encourage players to compare their experiences and statistics and determine the most efficient composition for themselves.
[quote=Le Chat Kahl;46]Bonjour, Bonsoir
je vais essayer de rédiger dans un français plutôt correct afin que vous puissiez retranscrire dans votre langue avec ChatGPT.
Ce topic est plutôt adressé aux explorateurs.
Je me demandais quelle était la composition optimale pour les expéditions ?
Sur le jeu d'origine c'était XXXXX GT + 1 faucheur + 1 Éclaireur + 1 sonde. X étant facteur des points du premier suivant certains paliers.
Est-ce que ce système est aussi valable ici et si oui, quelle est cette compo à l'heure actuelle s'il vous plait ?
J envoie 100k GT/ expé mais je suis certain que seulement la moitié suffirait :). Si vous pouviez m'éclairer.
Je vous remercie par avance.[/quote]
Regarding the fleet compositions used for expeditions, our system operates according to the same fundamental mechanics as OGame. As you are aware, fleet compositions and expedition mechanics have long been widely discussed on the [url=https://ogamexl.com/]OGame[/url] forums. Since we use the same core mechanics, you may also benefit from similar experiences and discussions within the OGame community.
However, as we have previously explained to other players, the amount of resources that can be obtained from expeditions is not unlimited. After reaching a certain point, the maximum amount of resources that can be obtained is determined based on the score of the player ranked first in the overall ranking. Once this upper limit is reached, expedition gains can no longer increase and remain fixed at that level. On our server, this maximum limit has currently been reached.
The main purpose of this system is to maintain the overall economic balance of the game. Expeditions are primarily designed to provide players with an additional source of income during the early stages of the game, support mine production, and accelerate player development. However, in the long term, the system is not intended to allow expedition income to consistently exceed mine production. This mechanic is also implemented in OGame in the same way.
As players progress and their mine levels increase, it is therefore expected that, after reaching a certain stage, resource production from mines will naturally surpass the income obtained from expeditions.
Regarding Fleet Compositions
Our recommendation regarding fleet compositions is the same as the one we provide to all other players: we do not consider it appropriate to provide a specific fleet composition or an exact number of ships as the “best composition.”
The reason for this is that we believe it is more beneficial for players to analyze their own fleets and results and determine the most efficient composition based on their own experience. This approach is also consistent with the method commonly used within the OGame community.
Therefore, we recommend discussing different fleet compositions with the members of your alliance, comparing the results you obtain, and determining the most efficient composition for your own gameplay through your own analysis. You may also create a dedicated topic on the forum to exchange experiences and analyses with other players.
In addition, you may ask your alliance members to share the new statistics page. These statistics can be shared privately within the alliance, and players outside the alliance will not be able to view the information that is shared.
This feature allows your alliance to analyze expedition results, the amount of resources obtained, and the performance of different fleet compositions in greater detail, helping you develop your own conclusions based on actual statistics.
In summary, the expedition mechanics and resource limits follow the same fundamental system as OGame. Rather than recommending a specific fleet composition or exact number of ships, we encourage players to compare their experiences and statistics and determine the most efficient composition for themselves.
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