OGameXL

Rules

The rules every player must follow to keep OGameXL a fair and enjoyable competitive universe.

1. Accounts

The true owner of a game account is the owner of the email address registered to the portal account. Portal accounts cannot be transferred; however, universe accounts linked to a portal account can be transferred to another portal account by the game operators.

  • Account transfers are handled exclusively through the game operators.
  • Any account handover attempted by sharing a password without notifying an operator is entirely the user's own responsibility.
  • A user may hold accounts in multiple universes. They may choose to transfer only the account in a specific universe to another person; this is done by transferring the universe account to the new player's portal account.
  • Once the transfer is complete, the new owner is responsible for keeping the email address and security details on the portal account up to date. Management cannot be held responsible for damages arising from incomplete or incorrect information.
  • In case of a refund, and provided no irregularity exists, refunds under the applicable refund rules are made to the person who made the payment, starting with the most recent payment.

2. Multi-Accounts

Each player may play with only one account per universe.

If multiple accounts need to log in from the same internet connection (IP), the game operators of the relevant universe must be notified through the Support System before those accounts log in. Whether the use of the accounts is permitted afterward is entirely at the operator's discretion. The operator may deny permission for a second account without providing any justification.

Accounts connecting from the same IP may not carry out fleet movements with each other. Any direct or indirect gain between such accounts is strictly forbidden.

  • Direct gain: Any transfer of resources, fleet, market sales, or similar means.
  • Indirect gain: Transfers via third accounts, sharing intelligence, redirecting attacks, or any action that places another account at an advantage.

If direct or indirect gain is found to have been obtained from a multi-account, the account(s) involved are permanently closed.

3. Account Sitting

Account sitting is when an account is managed by another player for a certain period. Before sitting begins, the game operators must be notified through the Support System.

Limits and Permitted Actions During Sitting

During the sitting period:

  • The sitter may not use the account for harmful fleet movements such as attacking, destroying, or ACS attacks.
  • If the account comes under attack from outside, for defensive purposes only:
    • Fleets may be deployed to protect themselves.
    • Resources may be shuttled between planets.
    • Limited defense production is allowed to prevent the battle from escalating.

Prohibited Defensive Behavior

  • The sitter may not send fleet, even for defensive purposes, to the planet or moon of another player, an alliance friend, or an ally.
  • Defense may only be carried out through the sitting account's own planets/moons.

Resource Usage

  • The sitter may use the account's resources to develop buildings and research.
  • In case of war, resources may only be used for defensive fleet and defense production.

Unauthorized Sitting

For sitting carried out without notifying the game operators:

  • Any attack war the account was involved in is reviewed.
  • That war may be cancelled or upheld in a way that disadvantages the sat account.
  • The account is additionally closed in vacation mode for 3 days.

4. Attack Rules

  • An account may receive at most 21 attacks in total within a 24-hour period.
  • A player's single planet or moon has a daily limit of 6 attacks. Once the limit is exceeded, the system automatically blocks further attacks.
  • These rules also cover Moon Destruction missions. When a moon at the same coordinates is destroyed and a new moon forms, the attack limits are recalculated for the new moon.
  • Attack limits may be updated depending on the state of the universe. Such changes are announced at least 24 hours in advance.
  • Battle reports resulting from a caught espionage probe are not counted toward the attack limits. These reports therefore do not increase the attack count, and no penalty is applied for exceeding the limit because of them.
Technical Limits and System Errors — On rare occasions, attacks cancelled for technical reasons may still be counted by the system toward the attack limit. This error may cause the attack limit to appear temporarily full even though it has not actually been reached. Since such situations occur outside of management's control, management cannot be held responsible for them. However, when players report this through the Support System, the game operators will investigate and make the appropriate corrections where warranted.

4.1 Use of Espionage Probes in Attacks

Starting a battle with more than 100 espionage probes on their own is forbidden and automatically blocked by the system. Attacking with up to 100 espionage probes for the purpose of generating a debris field is allowed.

4.1.1 Alliance War and Fleet Slow-Down

Adding espionage probes on their own to an alliance war purely to slow down the fleet is forbidden. This is automatically blocked by the system. However, espionage probes included as part of a normal attack fleet are not considered a rule violation.

4.2 Growth-Blocking Attacks

Coordinated attacks against the same player by players from the same alliance or an allied alliance, carried out for 3 consecutive days for the purpose of looting, are not allowed. The purpose of this rule is not to limit warfare. Its purpose is to prevent the systematic blocking of a player's active production on their planets — that is, to prevent a group of players from organizing to harvest raw materials.

4.2.1 Criteria for Evaluating a Growth-Blocking Attack

For an attack to be evaluated under this rule, the following conditions must all be met together:

  1. Coordinated Looting by More Than Two Players — More than one player from the same alliance or allied alliances must be carrying out looting attacks. A looting attack refers to an attack made on planet coordinates with the intent to seize raw materials. Attacks on moon coordinates are not considered under this rule. Attacks made by a single account within its daily attack limits are not considered a violation of this rule.
  2. At Least 10 Looting Attacks per Day — At least 10 looting attacks must have been made against the same target within a single day. If the attacks do not result in a serious loss of raw materials relative to the general state of the universe or the target account's level, this is not considered a rule violation (for example, an attack on an empty planet or a minor mining loss).

4.3 Fleet Travel Duration

4.3.1 Basic Rule — 3-Hour Limit

A player may not send a fleet movement lasting longer than 3 hours to another player's coordinates. Long-duration fleet movements may only be used for organized operations.

4.3.2 Consecutive Long-Duration Fleet Movements

To prevent the 3-hour limit from being circumvented through one or more consecutive long-duration fleet movements:

  • There must be a gap of at least 1 hour between long-duration fleet movements.
  • Depending on the general state of the universe, any fleet movement longer than 1 hour is considered long-duration.
  • A player may have long-duration fleet movements aimed at at most 2 different planets of the same target at the same time.

These limits are meant to prevent long flights from being used continuously for spam purposes.

4.3.3 Spam Fleet Movements (Strictly Forbidden)

The following actions are defined as spam fleet movements and are forbidden:

  • Sending single ships or very small fleets purely to occupy, harass, restrict the planet movements of, or prevent vacation mode for a player.
  • Starting an attack with a single ship with no alliance-attack plan and not sending any additional fleet for a long time.
  • Repeatedly sending flights longer than 1 hour with the intent of harassing a player.
  • Long-duration fleet movements during event hours that carry no intent of warfare.

These behaviors are considered deliberate harassment.

4.3.4 Alliance Attack Exception

In preparation for a genuine alliance attack, the first fleet may consist of a single ship, but additional fleet must be added to the ACS attack. If additional fleet is not added without valid reason, this movement may be treated as spam. Alliance attacks may be cancelled; however, repeated "send a single ship and never follow up" behavior is treated as spam.

4.3.5 Coordinated Long-Duration Fleet Movements

It is strictly forbidden for multiple players to carry out long-duration fleet movements against a single player consecutively or during overlapping periods. This is treated as coordinated harassment aimed at restricting the target player's movements.

  • At any given time, only one player may carry out a long-duration fleet movement against a given target player.
  • If another player starts a flight longer than 1 hour while the first long-duration flight is still underway, this is a direct violation.
  • Intent is not investigated in this case; the behavior is automatically treated as coordinated.

The following statements and similar ones are not taken into account: "I didn't know about my friend's attack," "I just happened to be there," "We weren't coordinated." Long flights sent against a target in quick succession are treated as a joint action.

4.3.6 Rule Exception — Own Coordinates and Inactive Players

The following situations are exempt from the long-duration fleet restriction:

  • Fleet movements to a player's own planet or moon coordinates,
  • Flights to the coordinates of inactive players,
  • Flights to empty coordinates for colonization missions.

These situations are completely exempt because they carry no risk of spam.

4.3.7 Penalties

For spam or coordinated harassment behavior:

  • First violation: a warning up to 7 days of account closure in vacation mode,
  • Repeat violation: 1 to 14 days of account closure in vacation mode,
  • Continued behavior: a penalty ranging from 7 days to permanent account closure may be applied.

The length of the penalty is determined by the operator based on the nature of the fleet movement, how often it recurs, and the degree to which the target player was affected.

4.3.8 Operator Discretion Clause

Any fleet movement not explicitly defined in this section but of a similar nature — intended to occupy, harass, or restrict a player's freedom of movement — may be evaluated and penalized as spam or coordinated harassment at the discretion of the game operators.

4.4 Attacks Within an Alliance

4.4.1 Alliance Members Cannot Attack Each Other

Players in the same alliance may not attack each other.

4.4.2 Leaving or Being Removed from an Alliance

When a player leaves an alliance or is removed from it, a 48-hour neutrality period begins for harmful war interactions between them and their former alliance members.

During this 48-hour period:

  • No harmful attack may be made against the former alliance member.
  • Attacks made by the former alliance member also may not be of a harmful nature.

This period begins the moment the player's ties to the alliance are severed. The purpose of this rule is to prevent gaining an unfair advantage by leaving the alliance in a deceptive manner.

In addition, a player who has left or been removed is also subject to a 3-day waiting period before they may join or found a new alliance. These two periods are independent: the 3 days apply to joining/founding a new alliance, while the 48 hours apply to the truce with former alliance members.

4.4.3 Violations and Penalties

For players who violate the 48-hour neutrality period:

  • The violating player's account is closed in vacation mode for 3 days.
  • The resulting battle is cancelled.
  • All losses of the damaged party are compensated by the party that gained from the battle.

It does not matter whether the gain fully covers the loss — the attacking party is obligated to compensate the loss in full. The purpose of this section is to prevent alliance relationships from being abused to obtain a deceptive advantage.

4.5 Weak – Strong Player Attack Limit

A player may only, against players who are up to 7 times stronger or up to 7 times weaker than themselves:

  • Launch an attack,
  • Add fleet to an attack via ACS,
  • Carry out other missions that require intelligence, other than espionage (destruction fleet, missile attack).

This 7x rule always applies. Even if statistics have not yet been updated, the system calculates both players' real, current scores in the background the moment an attack is launched, and allows or blocks the attack accordingly.

Espionage is exempt from this rule — regardless of point difference, every player may spy on every other player.

4.5.1 Real Power Calculation Method

The "7x point difference" is not calculated based on the overall total score — because total score is misleading: a player who invests heavily in buildings and research can have the same score as a fleet-focused player while representing a completely different threat level. Instead, each player's real combat power is calculated as a weighted sum of the following category scores:

  • Building score × 0.15
  • Research score × 0.20
  • Fleet score × 0.50
  • Defense score × 0.50

The system calculates this weighted sum for both parties at the start of every fleet action and checks whether the difference is within the 7x range. Based on the result, it allows or blocks the attack.

Summary: the "weak/strong" badge on the Galaxy and Statistics pages refreshes at most every 30 minutes — it does not matter if it updates late. The state of a fleet movement is always decided using a real, freshly calculated power value computed separately at that moment.

4.5.2 Parking Fleet on an Ally's Planet — Special Rule

Players sometimes send their fleets to another player's planet on a Hold (park) mission. In this case, two different players' power values exist at the target coordinates: the coordinate owner and the player who parked their fleet there. Because of this, the system does not consider only the planet owner's power when granting attack permission.

Whether an attack is permitted against a planet is determined based on the real power of all players present at those coordinates.

Why does this matter? When a very strong player parks a fleet on a weak player's planet, those coordinates do not become unattackable to other strong players. In other words, a weak player cannot be used as a protective shield against other strong players.

5. Pushing

It is strictly forbidden for an account to obtain unfair resources, directly or indirectly, from an account that is much stronger than itself. For this reason, transport missions from a player at least 7 times stronger — whether within the same alliance or not — are automatically blocked by the system. Likewise, sending resources to an inactive account is also blocked.

Sending resources to a player of similar or lesser strength (e.g. alliance mutual aid, normal trade) is allowed — this rule exists solely to prevent a strong account from artificially growing a much weaker account (unfair pushing).

5.1 Abuse (Forbidden)

The following are considered unfair pushing, and even attempting them — regardless of whether the system blocks it — is itself a violation:

  • Attempts to indirectly transfer resources through multi-accounts, third-party accounts, or the market in order to bypass the resource transfer restriction.
  • Deliberately creating a weak battle in order to give another player an unfair gain, directing the lost fleet/resources to benefit a specific account.

These behaviors fall directly into the pushing category and can result in the closure of one or all involved accounts.

5.2 Fleet Bashing / Push-Crash

Fleet Bashing / Push-Crash refers to any arrangement in which two or more players agree to crash their fleets into each other so that either party gains an unfair advantage through the resulting debris field.

This behavior is an offense and:

  • The account(s) responsible for the violation, whether one side or all sides, are closed,
  • The related battle report is cancelled,
  • Any unfair gains obtained are reset to zero.

A malicious player may try to get you penalized and have your account closed. For your account's safety, you are advised to report any senseless, illogical, or suspicious attacks against your account to the game operators immediately.

6. Bug Abuse and Third-Party Tools

6.1 Bug Abuse (Using a Software or Program Error)

Using any program bug in favor of a player, directly or indirectly, or deliberately failing to report it, is strictly forbidden.

When the use of a bug is detected:

  • Gains are reverted,
  • Battles may be cancelled,
  • The account may be closed.

If a bug is reported and not used for unfair gain, the player is rewarded based on the severity and importance of the bug.

6.2 Third-Party Tools and Auxiliary Programs — Completely Forbidden Ones

The use of the following types of programs is strictly forbidden:

  • Bot programs that automatically control the game screen (auto attack, auto fleet, auto resource gather, auto mission, auto cancel, etc.)
  • Any script that automates actions that are meant to be performed by the player.
  • Programs that allow any interface to carry out transactions between the player and the server.
  • Automated solvers that attempt to bypass CAPTCHA.

These types of programs fall directly under bot usage and are grounds for account closure.

6.3 Allowed Programs (Under Limited Conditions)

The following applications are allowed, as long as they do not change in-game behavior or provide an advantage:

  • Screen recording software.
  • Manually refreshing the radar / galaxy screen through the player's own browser.
  • Applications that cannot be conclusively proven to work as "auto-refresh."

These applications are considered auxiliary tools as long as they do not perform additional actions against the server and do not change the game's mechanics.

6.4 Special Rule on Auto-Refresh and Radar Monitoring

Since detecting auto-refresh type tools is not technically possible, their use is not forbidden and no penalty is applied. However, to reduce the risk of abuse of automatic refreshing on critical screens such as radar, galaxy, empire, and espionage missions, the system may add extra verification at random times.

6.5 Distinguishing Intent from Mechanic-Changing Programs

A player refreshing the page frequently or recording their screen is not forbidden. However, any program that automates a player's actions, decides on the player's behalf, or automatically sends commands to the server is forbidden.

6.6 When Abuse Is Suspected

A player refreshing the page more than usual or performing unusual radar monitoring on their own is not, by itself, grounds for penalty. However, if the requests made are severe enough to harm the server, this is grounds for account closure.

7. Real-Life Threats

No player on OGameXL may make real-life threats against any player, staff member, operator, or representative.

All of the following behaviors are strictly forbidden:

  • Implying that a player's real-world location will be identified.
  • Threats directed at family members or private life.
  • Implications or statements of intent to cause physical harm.
  • Statements in the style of "I'll find you, I know where you are."
  • Attempts to threaten, blackmail, or intimidate using private information.

Such behaviors are never tolerated within the game and result in severe sanctions.

7.1 In-Game Threats Are Allowed

Threats that are not real-life in nature and remain within the game world — for example statements like "I'll destroy your planet," "You're going to lose this war," "I'll crush your fleet," "I'll keep attacking you" — are treated as part of role-play (in-game competition) and do not require any penalty. These threats are directed at the game account, not the person behind it.

7.2 Messages Considered to Cross the Line

In-game threats can sometimes bother a player, but as long as they are not real-life in nature, no penalty is applied. In such cases, a player can use the "Block Messages" option found on the Statistics page or the player card to prevent that person from messaging them.

7.3 Penalty for Violation

Real-life threats are a direct, severe violation. In this case:

  • The account may be permanently closed,
  • All logs, including content records, are reviewed,
  • The person involved may be completely removed from the platform if warranted,
  • The relevant information may be shared with legal authorities if warranted.

No behavior that endangers the safety of the game environment is tolerated.

8. Insults, Tone and Spam

Respect is essential within the OGameXL community. Profanity, insults, spam, or advertising are not allowed under any circumstance.

This applies not only to private messages but to all visible areas, including planet/moon names, battle comments, and profile text.

8.1 Evaluation of Private Messages

8.1.1 Cases Requiring Permanent Account Closure

The following content results in permanent account closure even on a single occurrence — these are red-line areas:

  • Insults based on race, ethnicity, religion, belief, or national values.
  • Insults, profanity, or implications directed at family members.
  • Degrading hate speech targeting these values.

8.1.2 Other Insults, Profanity, and Severe Tone

For insults, profanity, and severe tone that fall outside the race–religion–family scope, the following sanctions may be applied depending on the severity of the violation, whether it is repeated, and the player's general behavior history:

  • Warning
  • Mute (communication restriction)
  • Temporary removal from the game for up to 14 days

Game management reserves the right to apply one or more of these sanctions where it deems necessary.

What Is a Mute Penalty? A player who receives a mute penalty has all their in-game interaction channels temporarily restricted. During the mute period, the player cannot: send private messages, comment on battle reports, change planet or moon names, change their username, change their alliance name/description/logo, send friend requests, or apply to an alliance. The mute penalty is applied not to fully cut the player off from the game, but to prevent communication-related issues and preserve community order.

8.1.3 Suspicion, Provocation, and Discussion Content

The following situations do not fall under private message penalties:

  • Provocative messages that do not contain insults.
  • Statements that cast suspicion but do not involve race, religion, or family.
  • Discussions between players (as long as there is no insult).

No penalty is applied in these situations. A player can use the "Block Messages" feature to cut off communication with that person.

8.1.4 Insults in Planet and Moon Names

Because planet/moon names are visible to everyone: names that cast suspicion, use poor tone, or contain implications are subject to the penalties described in 8.1.2; red-line content results in permanent account closure.

8.2 Evaluation of Battle Comments

Battle comments are an area open to all players, so you are strongly urged to be mindful of what you write.

8.2.1 Cases Requiring Permanent Ban

As with private messages, red-line content in battle comments results in a permanent ban.

8.2.2 Other Insults, Profanity, and Severe Tone

For battle comments containing insults, profanity, and severe tone that fall outside the race–religion–family scope, a warning, mute, or temporary removal for up to 14 days may be applied depending on the severity of the violation, whether it is repeated, and the player's general behavior history.

8.2.3 Freedom of Competition, Tone, and Commentary (No Penalty Applied)

The following content is not considered a violation in battle comments and is not penalized, as long as it does not contain slang implications, insults, or profanity:

  • Comments involving competitive banter between players,
  • Mutual trash-talk and verbal rivalry,
  • Statements that fall within in-game jargon.

Such comments are a natural and accepted part of battle commentary. Not every uncomfortable statement warrants a penalty. If there is no insult, profanity, or red-line violation, no moderation action is taken. "Not liking the tone," "finding it provocative," or "being bothered" is not, by itself, grounds for a penalty. Players are not obligated to read or pay attention to battle comments — this area, by its competitive nature, can be blunt and cold.

That said, for players who consistently create an atmosphere of conflict, repeatedly skirt the line, or systematically use battle comments for provocative/disruptive purposes, game management reserves the right to temporarily or permanently restrict access to the battle comments area, even in the absence of an insult or red-line violation. This is not a penalty, but a preventive management measure.

8.2.4 Casting Suspicion

OGameXL respects players' right to express their opinions. However, content in battle comments that makes claims of certainty without evidence and casts suspicion may first be removed, the player may be warned for repeat occurrences, and access to battle comments may be restricted if the behavior continues systematically and persistently. Not every comment involving suspicion is automatically grounds for a penalty; the evaluation takes into account the certainty of the statement, how often it recurs, and the player's general behavior profile.

8.3 Operator Discretion

It is not possible to create an exhaustive list of every type and severity of insult. For this reason, the final decision regarding the nature, repetition, and impact of an insult rests with the game operators. It is the operator's responsibility to apply similar penalties in similar situations.

9. Language Usage

OGameXL has a multinational player community. Players are completely free to use whichever language they wish among themselves within the game.

However, for the healthy management and moderation of the game, a common language is required in certain areas. The following areas must be monitorable by operators and management:

  • The Support System (tickets)
  • Complaint and reporting messages

If communication in these areas is not in Turkish or English, providing the necessary support or evaluation may not be possible. This is because operators can only detect insults, identify cheating/pushing/bugs, understand player complaints, and apply penalties correctly by reading these languages. This requirement is not intended to discriminate; it is a rule required for community management and security.

10. Rule Violations

Violation of OGameXL rules can result in penalties ranging from a warning to permanent account closure, depending on the nature of the violation, whether it is repeated, and the player's general behavior history.

The type and duration of the penalty are determined by the game operators based on the violation's impact on the game, whether it resulted in unfair gain, the extent to which it disrupted community order, and whether the violation was intentional.

The game operators are the authorized party for all communication in penalty and evaluation processes. The operators' decisions are binding for the security, fairness, and sustainability of the game.

11. General Terms of Use

The General Terms of Use of OGameXL are an integral part of these rules, and all provisions support one another.

In order to protect the security of the game, community order, or the game experience, the game operators reserve the right to remove or restrict the access of any player from their game account, website, forum, social media channels, or any other communication platform, without being obligated to explain their reasoning. This authority is necessary for the healthy operation of the game and the safety of the community.

12. Inactive Accounts

12.1 Inactive Accounts in Vacation Mode

An account may remain in vacation mode for a maximum of 30 days; after 30 days it is automatically removed from vacation mode.

12.2 Deletion of Inactive Accounts

If a universe account is not logged into at all for 75 days, the account in that universe may be permanently deleted. After 120 days, it is deleted automatically. A deleted account cannot be recovered, and no exceptions are made to this process.

13. Rule Changes

The game operators reserve the right to change, update, or add new rules to OGameXL's rules at any time they deem necessary.

Rule changes are announced in-game at least 24 hours before they take effect. Even once announced, changed rules apply only to events that occur after the announcement date.

A change to any rule does not require penalties to be applied to actions that took place before the change. In evaluations of rule violations, the rule in effect on the date the action occurred is used as the basis.