Patch notes

Everything that has changed in the game, newest first.

September 22, 2026
• New, Speedup Notification: Using KRAKEN, DETROID or NEWTRON now sends an in-game message. It shows the order the item was applied to, the previous and new completion time, and the time saved.

• Shipyard: The DETROID notification also shows the production rate before and after the item was applied.

• Shipyard: When the time per unit drops below one second, the Shipyard and Defence panels show "Production rate" in units per second instead of "Production duration".

• Shipyard: Production times between 1 and 10 seconds are now shown with decimals instead of being rounded to whole seconds.

• Combat Report: Fixed an issue that prevented the attacker/defender selection from working in reports involving a participant who had changed their name or deleted their account.

• Battle Hall: Fixed an issue that prevented the comment section from loading for such reports, particularly ACS reports.

• Performance: Brief slowdowns that occurred at certain points within each minute have been largely eliminated, and page response times are now more consistent.

• Performance: Fixed an issue that occasionally caused the target check on the fleet dispatch screen to take several seconds.

• Performance: Highscore updates have been optimized and now complete in less time.
September 20, 2026
• New, Friend Code: Every player now has a personal friend code, found in the Extended tab of the Options page. Newly registered players can enter a code once, within the first 7 days of their account. The inviting player receives a share of every Dark Matter purchase their invitee makes, plus extra rewards as the invitee reaches set point tiers. The reward table and the rules are in the forum announcement: Friend Codes

• Fleet: Attacks can no longer be sent to a target where the player's own ACS Defend fleet is stationed or on its way. The same check applies in the opposite direction.

• Fleet: The stray fleet movement entry left behind by a blocked dispatch has been fixed.

• Localisation: 20 fleet dispatch error messages are now translated into all 13 game languages.

• Overview: Paging has been added to the active item bar. Items past the 14th were cropped and long running boosters were never listed. Both are fixed.

• Resources: The "Items" row on the resource settings page now shows the production coming from active boosters. The cell tooltips name the item providing the bonus and its percentage.
September 17, 2026
• Battle engine performance update.

• Espionage probes against huge fleets: Sending a few probes to a very large fleet or defense could slow down the whole site for a few minutes while the battle was calculated. This is fixed.

• New universe select screen: The universe selection page after login has a new "Command Center" design, available in all 13 languages.

• Abandoning planets and moons: You now confirm by typing the planet's coordinates instead of your password. Players who signed up with Google no longer need to request a password first.

• Shop slot items: The bonus from Expedition Slot and Fleet Slot items is now capped at +50 per type. Players above the cap received a Dark Matter refund for the remaining time, along with a detailed message.

• Faster bulk expedition sending: Bulk sends now take about 1 second per fleet instead of about 3 seconds. The Stop button also takes effect before the next fleet leaves.

• Building queue field count: When several levels of the same building were queued, used fields were counted too high. The Moon Base wrongly showing as locked on moons is also fixed.

• Fuel discount event: The deuterium consumption preview on the fleet dispatch page now includes an active fuel discount event. Before, it showed the old value without the discount.

• Vote system: Gtop100 was added to the vote page. Private-Server.ws was removed from the list.
September 14, 2026
• New: Bulk send for Expedition Fleet templates. Set a template to a number of expeditions or to "All free slots" and click the send button in the galaxy view once. The first fleet leaves right away and the rest follow in the background, even if you leave the page. When the run ends you get a short summary telling you how many expeditions left and, if it stopped early, why. You can run bulk sends to different systems at the same time. Step by step guide in the forum: Bulk Expedition Guide

• Sending expeditions from the galaxy view is more reliable. If a fleet cannot be sent, for example because of a connection problem or an expired session, you now always get a message and the button unlocks again. Before, the button could silently stay grey and you only found out later that the fleet never left.

• Expedition notifications in the galaxy view now show the target coordinates and your expedition slot count, so during a series of sends you can tell which one went where. Error notifications stay on screen until you close them, and a fleet you just sent appears in the event list right away.

• Trying to send an expedition without Astrophysics now tells you to research Astrophysics first, instead of the confusing "must be between 1 and 0 hours". The duration list in expedition templates only offers the hours your Astrophysics level allows.

• The expedition template form now always shows the saved expedition time, speed and bulk send values when you switch between templates. Before, the values of the previous template could stay on screen and be saved by mistake.

• Notification headlines that wrap onto a second line no longer overlap the message text.

• The player tooltip in the galaxy view now shows the player's avatar.

• The "planets colonized" counter at the bottom of the galaxy view no longer counts moons.

• Account verification and password reset emails now arrive in your own language.
September 13, 2026
• Solar Satellites and Crawlers can now be built from the Resources page while your building queue is full. Both are ships and go into the shipyard queue, which has no length limit, but the page was checking the building queue and greying them out along with the mines. Building them from the Shipyard page was never affected, which is why that route kept working.

• Vacation mode now stops production on every planet. Some planets kept producing through a vacation. Planets are brought up to date both when you enter and when you leave, so accumulated resources are calculated at the correct rate, and the resource settings page stays locked for the duration.

• Espionage missions can only be sent with Espionage Probes.

• Counter-espionage now reports to both sides. When your probes were destroyed over a defended planet you received a fleet loss notice but no combat report, so there was no way to see what shot them down. The report now reaches the attacker as well, and the duplicate loss message is gone.

• Interplanetary missiles no longer appear in the fleet movement list, and the missing labels on the missile destruction screen are translated.
September 9, 2026
• The colonisation icon in the galaxy view now tells you the truth. It used to look available whenever you carried a colony ship, even when your planet limit was full or your Astrophysics level did not reach that position, and the fleet flew out for nothing. The tooltip now lists every reason a slot is closed to you.

• The galaxy view no longer reloads itself while you are scanning. Fleet arrivals resolved in the background were refreshing the whole page and throwing you back to your own system in the middle of a scan. The galaxy now updates in place and keeps the system you are looking at.

• Fleet movement now shows the speed a fleet was sent at. Open the fleet details on the movement page or in the event list and you will find "Dispatch speed", so a mistimed synchronisation is easy to spot afterwards.

• Avatars you already own no longer show an active buy button in the shop. The button is greyed out and the price is replaced, instead of letting you click through to an error.
September 7, 2026
• Combat reports now show every player who took part in a joint attack or a joint defence. A selector at the top of the report switches between them, each with their own weapon, shield and armour levels, their own ships and their own round-by-round losses.

• The combat report is now sent to everyone who fought. Until now only the player who created the union and the owner of the defending planet received one; players who joined the union later, and allies who sent a fleet to a joint defence, got nothing.

• Battles with several participants are marked as "Name +2" in the message list and in the Battle Hall, so it is clear how many players were involved.

• The player line in a combat report now reads correctly in every language, and shows where each fleet flew in from.

• The unusable comment box was removed from the inbox copy of a combat report. Comments stay on Battle Hall reports.
September 6, 2026
• Phalanx scans no longer reveal recalled fleets. Fleet saving is private again.

• The shipyard countdown now runs at the real build rate instead of removing one ship per second.

• Missile attack and defense reports are now translated into all 13 languages.

• The missile link on a moon in the galaxy view now targets the moon, not the planet beneath it.

• Terraformer and Space Dock now genuinely require the energy listed in their cost.

• Switching to the General class now grants the +5 fields bonus on the moons you already own.

• The scrap merchant's negotiation fee is now capped at 10,000 Dark Matter.
September 5, 2026
• The combat system has received a comprehensive update. Battle calculations have been reviewed end to end and made more accurate.

• The weight each ship class carries in a battle has been rebalanced, from the heavy capital ships you field in small numbers to your largest stacks. How you build a fleet is now more decisive than before.

• We analysed draw rates: large fleet engagements were ending in a draw after six rounds more often than they should. Rather than stretching battles to ten or twelve rounds and breaking what makes the game what it is, we refined the combat calculations themselves. Superiority is now genuinely decisive at large scale, while evenly matched fleets still end in a draw after six rounds with heavy losses on both sides. A draw now comes from fleets being genuinely equal.

• Combat calculations run faster, and the combat simulator shares the same engine, so you can plan through it and trust its results.
September 4, 2026
• Statistics. There is a new Statistics page under Resources showing the last thirty days of your own activity, across nine tabs: Empire, Production, Shipyard, Expedition Log, Plunder Log, Battle Log, Espionage Log, Fleet Log and Resource Transfers.

• The heavier parts of it are worked out in advance, so the page opens quickly, and you can bring them up to date yourself when you want to.

• Any tab can be saved as an image, and shared on the forum. Anything that could reveal where your planets are is masked automatically before it leaves your account.

• The login page now shows real screenshots from the game.

• Fixed an issue where a defending fleet could be sent back more than once.

• Fleet movements now set fuel aside first when you use "Load all resources", so fleets no longer refuse to launch for lack of deuterium.

• Performance improvements and a number of smaller fixes.
September 2, 2026
• Vote milestones are here. Every vote you cast now counts toward a running total, and each milestone you reach pays out a Dark Matter bonus you claim from the vote page. Your total votes, what you have earned so far and how close you are to the next reward are all shown there.

• Expedition reports now show resource names in your own language. Metal, Crystal and Deuterium were still appearing in English whichever language you played in. Thanks to the player who reported this.

• The warning you get when a building would take your last free field is now translated, and it links straight to the shop item that expands your fields.

• Performance improvements and a number of smaller fixes across the game.
August 31, 2026
• Resource amounts are now shown in full. The bar at the top used to shorten large numbers, so once a planet passed a billion the display only changed every few minutes and it looked like the mines had stopped producing. Metal, crystal, deuterium, energy and Dark Matter now show every digit, and the resource settings page does the same for production, storage capacity and statistics.

• Added "All 0%" and "All 100%" buttons to the resource settings page. There is also an option to apply the change to every planet at once instead of visiting each one, limited to a few uses per five minutes so it cannot be spammed.

• Espionage no longer counts towards the limit of 6 attacks on the same target within 24 hours. The rules page always said it did not, but the code was applying the cap to probes as well, so a player who had spied a target six times was told they had reached their attack limit even when they had barely attacked it.

• The message shown when you do reach that attack limit is now translated. It was only ever available in English.

• Battle Hall reports no longer show the defender's coordinates. Those reports are public, so the position is masked and the galaxy link removed. Your own copy in your inbox is unchanged and still shows everything.

• The trash has its bulk actions back. "Restore all messages in this tab" and "or delete permanently" were in the page but never actually visible, which left emptying the trash as a one message at a time job.

• Fixed "Delete all messages in this tab". On the OGameXL, Economy and Universe tabs the button reported success without deleting anything, and "restore all" and "delete permanently" were broken the same way on those tabs.

• The message icon is back in the player actions menu in the highscore. The entry was always there, but its icon was being squeezed out of sight.

• The forum reply editor has been rebuilt. There is a formatting toolbar, a live preview before you post, and quoting someone now carries their text into your reply the way it should.

• You can edit and delete your own forum posts, and react to a post without the page reloading.

• Forum threads now keep track of what you have read. New posts are marked, you can jump straight to the first one you have not seen, and there is a "mark all as read" button. Reply notifications are on by default, and you can follow or unfollow any thread.

• Forum ranks are here, earned by how much you post, along with signatures and a forum profile page for every player.

• Forum search was rebuilt and forum pages load considerably faster.

• Improved how links inside posts and comments are handled, closing a security hole.

• Espionage reports now show real values throughout. Fleet and defense totals were displaying as 0 no matter what was actually stationed on the planet, the loot rate was always printed as 75% when it is really 50%, and the activity time, player class, alliance class and resource tooltip were placeholders rather than what the probe actually saw.

• Update notes are now split by date. The window in the bottom left shows the three most recent updates with each date foldable, and the full history has moved to its own page: ogamexl.com/changelog

• Dialog windows no longer run off the edge of the screen on phones.

• The alliance permission "See member online status" now applies to the chat panel on the right as well. A rank without that permission no longer sees who is online there, or in the conversation header. Players on your buddy list are unaffected, since that is a separate relationship both sides agreed to.

• Fixed the page buttons in the trash. Moving to the next page there was loading the next page of your normal inbox instead of the trash.

• Page buttons that cannot be used now appear faded, so it is clear when there is no next page rather than the button simply not responding.

• Clicking a player's rank in the galaxy now opens the highscore at that player and marks their row, instead of opening the list at your own position. The same applies to ranks opened from your buddy list, from search results, and to alliance rankings.
August 30, 2026
• Fixed issues with the message deletion system. Messages could not be deleted from the trash, and in some cases could be permanently deleted without first being moved to the trash. Messages now always move to the trash first and are permanently removed only after a second deletion.

• Favorite messages are now protected from "Delete all messages in this tab". Favorites in the trash also no longer count toward the favorite limit.

• Navigating between messages in the trash no longer returns you to the normal message list.

• Improved the loading performance of the messages page.

• The fleet return message is now clearer. It now correctly states that the fleet has returned after delivering its cargo.

• Added a new public game information page available in all 13 languages: ogamexl.com/about

• Fixed an Auctioneer issue where bids were displayed as 0, causing players to deposit more resources than necessary. "Your bid" now shows your total bid, while "Missing amount" shows only the remaining difference you need to cover.

• Fixed an issue where recyclers sent immediately after your own attack could arrive before the debris field was created and return empty. Recyclers now wait for the battle to finish before being processed.

• Fixed the country flag displayed for the Greek language.
August 26, 2026
• Chat windows now stay open when you move between pages. Previously any conversation you had open closed itself on every page change, even if you were in the middle of writing a reply.

• The contacts list at the bottom of the screen now remembers whether you left it open, instead of collapsing every time you change pages.

• The message and chat icons in the header have a new look, and now light up whenever you have something unread. Fixed a bug where the chat icon stopped glowing as soon as you changed pages or refreshed, even though the message was still unread.
August 25, 2026
• Countdown timers across the game (buildings, research, fleet movements, the events list, Empire, Combat Simulator, and the Auctioneer widget) now correctly display in your selected language. Previously several of these were stuck showing fixed time-unit abbreviations no matter what language you had chosen.

• Fixed a bug where alliance broadcast messages didn't appear in the sender's own inbox.

• Alliance chat now shows unread message notifications, just like private messages.

• Fixed a bug where chat messages never appeared in real time - you had to manually refresh the page to see new messages, even though the notification badge existed. Chat messages now update instantly.

• Fixed the same underlying issue for inbox notifications (battle reports, espionage reports, and system messages). Notifications about combat outcomes now also arrive in real time and correctly match the unread count shown on the notification badge. No need to refresh the page anymore.

• Fixed a bug where a ship group waiting in the repair queue at a debris field wouldn't automatically start repairing once the group ahead of it finished, leaving it locked indefinitely.

• Fixed a backend issue that could occasionally display an error page during fleet operations.

• Fixed the "ships needed" count shown for debris fields found on expeditions (position 16).

• Fixed a bug in Moon Destruction reports where resources that weren't actually transferred to the returning fleet were incorrectly shown as "loot".

• Fixed a bug where some mission names in the fleet events list and the Galaxy view's mission menu appeared in English regardless of the selected game language.

• Added a new vote site: Private-Server.ws. Voting there grants 5,000 Dark Matter, once per day.

• Fixed a bug in the Moon Destruction mission where stacking enough Deathstars could push the destruction chance to 100%, which structurally eliminated the risk of losing your Deathstar fleet (the loss roll was only ever checked on a failed attempt). Destruction chance is now capped at 85%, so a genuine chance of failure, and the accompanying risk, always remains no matter how large the attacking fleet is.
August 22, 2026
• Added Greek (Ελληνικά) language support.

• Fixed a bug where the E/I/N/S/V filter buttons in the Galaxy view didn't work.

• Added a new vote site: Serveur-Privé. The Dark Matter rewards for existing vote sites were also rebalanced to match each site's actual voting frequency: TopG now grants 2,500 Dark Matter every 12 hours, while the other sites continue to grant 5,000 Dark Matter once a day. Serveur-Privé grants 1,000 Dark Matter roughly every 90 to 100 minutes.

• Sensor Phalanx scan range now scales more aggressively with building level (x3.5). Level 3 now sees 28 systems (up from 8), level 5 sees 84 (up from 24), level 7 sees 168 (up from 48), and level 9 sees 280 systems (up from 80), covering the entire galaxy.

• Fixed a display bug where the footer navigation links (Server Settings, Help, Rules, etc.) failed to appear at all in several languages (German, Russian, Polish, Czech, Greek, Spanish).

• Fixed a bug where the weak/strong player status badges (shown in the Galaxy view and on the Statistics page) could display a misleading color that didn't match actual attack eligibility. A player could appear green ("safe") while still being a valid attack target, or the same player could show different colors on the Galaxy view versus the Statistics page. Both indicators now use the exact same 1/7-7x score-ratio threshold as the real attack eligibility check.

• General class now gets a permanent -20% production time bonus for ships and defense built in the shipyard.

• Fixed a bug where the Discoverer class's 75% loot bonus was being applied against every opponent, not just inactive players as intended. Attacking an active player as Discoverer now correctly yields the standard 50% loot; the 75% bonus only applies when the target has been inactive for 7+ days.

• You'll now receive an in-game message when a shop item (production booster or expedition/fleet slot bonus) has fully expired, so you never miss reactivating one. M.O.O.N.S. warm-ups now also send a message once the moon has actually formed.
August 20, 2026
• Fixed a bug where the "Expedition Fleet" button in the Galaxy view (bottom deep space row) had no effect when clicked, preventing players from managing and quick-sending expedition fleet templates from that screen. Players with an active Admiral can now save named templates (ship composition, speed, and holding time) and dispatch them directly from the Galaxy view without navigating to the Fleet page.
August 20, 2026
• You can now sign in or register with Google in one click.

• Fixed a bug where the "Always show events" option in Options → General Display wasn't being applied. This setting controls the small Events panel that lists your incoming and outgoing fleet movements; due to the bug, the panel always stayed hidden until manually opened. Now, choosing "above content" or "below content" keeps the panel visible on every page automatically, so you can see your fleet movements at a glance without clicking anything.
August 19, 2026
• Fixed a Directives bug: the "Send a fleet carrying resources" task (Chapter III, sending resources and an espionage probe to position 16) could never be completed, because position 16 is deep space and has no planet - so an Espionage mission could never actually target it. The task now correctly completes when a fleet carrying resources and an espionage probe is sent to position 16.
August 18, 2026
• The weak/strong attack protection range has been widened from 5x to 7x, giving you more valid targets and opponents to interact with.

• Attack eligibility is now calculated in real time the moment you launch a fleet action, using your actual current building, research, fleet, and defense strength - not an hourly snapshot. Galaxy and Statistics page badges still refresh every 30 minutes for display purposes only; the real decision is always based on live numbers. See the Rules page for the full calculation method.
August 17, 2026
• Fixed an issue in the Resource Trader and Auctioneer windows where performing an action (requesting a new exchange rate or placing a bid) would reload the entire page and close the window. Both windows now update in place without closing.
August 16, 2026
• Sensor Phalanx fix: a translation gap causing certain labels (mission name, fleet direction, arrival time, speed, ship list) to display in English has been fixed. The report now displays fully in your language.
August 16, 2026
• Defense repair balance update: the automatic defense repair rate has been reduced from 70% to 40%, and the Engineer officer's repair bonus has been reduced from +15 to +8 percentage points. This change was made to create a fairer balance between attacking and defending.